#ifndef PAUSE
#define PAUSE

#include "Player.h"
#include <SFML/Graphics.hpp>

class Player;
class Pause
{

public:

Pause(sf::RenderWindow &window);
void displayPause();
void upDatePause(Player player1, Player player2, Player player3, Player player4);

private:
	sf::RenderWindow &myWindow;
	int player1Health;
	int player2Health;
	int player3Health;
	int player4Health;
	sf::Font font;
	sf::Text PauseText;
	sf::Text unPauseText;
	sf::Text escText;


};


#endif